Strength
Trainers
-
Bennet
from Chapter 6
-
Brandon
from Chapter 2
-
Brutus
from Chapter 2
-
Carl
-
Cook
from Chapter 2
-
Diego
from Chapter 2
-
Erol
- Feros from Chapter 4
-
Harad
-
Ingmar
from Chapter 3
-
Lares
-
Mortis
- Opolos
-
Torlof
None, available from the start. Some trainers require gold, quests or guild membership.
Strength determines melee damage and is required to wield better weapons. Melee damage is calculated as weapon damage + strength - enemy armor. Higher strength means more damage per hit and access to the best one-handed and two-handed weapons in the game. LP cost scales in thresholds: 1 LP/point up to 29, 2 LP from 30-59, 3 LP from 60-89, 4 LP from 90-119, 5 LP from 120+. Tip: always train just before a threshold (e.g. to 29, then to 59) to save LP. Save permanent bonuses like potions, apples and stone tablets for later when LP costs are high (60+ strength). Remove strength rings and belts before training to avoid crossing thresholds early.
How to Learn
Skills
- Craft Elixir of Dexterity Alchemy
- Craft Elixir of Healing Alchemy
- Craft Elixir of Life Alchemy
- Craft Elixir of Mental Change Alchemy
- Craft Elixir of Spirit Alchemy
- Craft Elixir of Strength Alchemy