Circle of Magic 2
Updated 2026-04-20 UTC
Not verified
15
LP
3
Trainers
Trainers (3)
The second circle of magic opens intermediate runes: Fireball, Ice Arrow, Sleep, Wind Fist, Summon Wolf, Heal Minor Wounds, and telekinesis for remote interaction with objects. Cost: 15 LP. Same three trainers as Circle 1: Corristo (Fire Mages, Chapters 2-3), Baal Cadar (Novices/Templars, Chapter 1-6, student-sleep prerequisite), Saturas (Water Mages, Chapter 4-5).