Circle of Magic 6

Updated 2026-04-20 UTC
Not verified
Magic Circles
40 LP
1 Trainer

The sixth and final circle of magic unlocks the world-shaping endgame runes: Rain of Fire, Shrink Monster, Breath of Death, Wave of Death, Army of Darkness - the spells that turn a single mage into a strategic asset in the war of gods. Cost: 40 LP. Unique gate: only Xardas teaches Circle 6, and only to a Water Mage who has already reached Circle 5 AND stepped into the Sleeper's Temple at least once. Xardas takes the hero's demonstration of the four-shaman fight as proof of readiness and offers to lift the final veil - turning the hero either into the most accomplished Water Mage ever, or (at Xardas's suggestion) into a full demon-summoner by extracting the core of the sword Uriziel for an Uriziel-rune in its place.

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