The Weed Monopoly
Updated 2026-04-23 UTC
Not verified
Walkthrough
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1As novice of the Brotherhood, ask Cor Kalom for this task. If Kraut zu Gomez bringen is also active, close this one FIRST - otherwise Cor Kalom has no dialogue option left to accept the report.
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2
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3Choose one of three endings:
3a. Combat: fight Jacko and the other mixers. Only the combat XP counts, and the quest stays unclosable in the journal.
3b. Bribe: take ore from the mixers in exchange for silence. Same quest XP as the warning path, plus the ore.
3c. Warning: tell them the templars are coming. They close up shop. Same XP, no ore. -
4Return to Cor Kalom and report the cave has been shut down. +1250 XP.
Cor Kalom does not tolerate competition. A handful of New-Camp bandits have set up an illegal swampweed operation in a cave south-east of the New Camp, and Kalom wants them shut down. The cave is Jacko's, and three endings are possible: fight them, take a bribe for silence, or scare them with the news that the templars are on the way. The last two pay the same XP; the fight pays only what the bodies are worth. Fighting also leaves the quest stuck in the journal.